Historia
RIVA TNT was nVidias fourth graphics chip design (hence the NV4 chipset name) - it was Direct3D 6-compliant with much better image quality and performance compared to its predecessors.
TNT stands for TwiN Texel, to point out that the TNT has two rendering pipelines that can work in parallel, equivalent to the two texelfx2 units in the 3Dfx Voodoo 2 chipset. Each pipeline can produce 1 pixel per clock cycle. Until now, only Voodoo (on the Quantum 3D boards only) and Voodoo 2 could do this parallel rendering - now, TNT was the next chip to provide this important feature. ATIs Rage 128 and 3Dlabs Permedia 3 would be hot on their heels.
NVIDIA put 16 MB of SDR memory on the card, which are connected using a 128-bit memory interface. The GPU operated at a frequency of 90 MHz with memory running at 110 MHz. Rough theoretical performance of this card is 180 MPixel/s pixel rate, and 180 MTexel/s texture rate. Memory bandwidth is approximately 1.76 GB/s.
The RIVA TNT has got an excellent 2D engine, producing a great picture quality.
TNT was supposed to be the Voodoo 2 killer, and whilst that wasnt quite the reality theyd hoped for, the TNT did get a number of benefits including the 2x AGP interface, the ability to display games at 1600 x 1200 resolution (Voodoo 2 was limited to 800 x 600 in single-card form, and 1024 x 768 in SLI mode). TNT also got a 24-bit Z-buffer and 32-bit colour rendering (64 billion colours), which surpasses even the 3dfx Voodoo 3 with its still 16-bit colour palette (65,536 colours). Expect very good 3D performance (close to Voodoo 2), excellent image quality, excellent 2D performance and quality.
It competed against the S3 Savage3D, Intel i740, 3dfx Voodoo Banshee, Mpact-2, Number Nine Ticket To Ride IV, and Matrox MGA-G200.