Famicom 3D System
| Familia | 3DGames |
| Generación | 3 |
| Accesorio | accesorios |
Historia
The 3D System consists of a pair of active shutter glasses and an adapter to connect them to the Famicoms third player expansion port. The glasses are connected to the adapter via dual 3.5 mm jacks. This allowed compatible games to display a stereoscopic image similar to that of the Sega Master Systems SegaScope 3-D Glasses. Games would play in conventional 2D until a 3D mode was activated by use of the select button.[3] The 3D System was not commercially successful and, as a result, was never released outside of Japan.[2] Criticisms included the clunkiness of the glasses and the limited selection of compatible titles. Eight years later, in 1995, Nintendo again ventured into stereoscopic gaming with the commercially unsuccessful Virtual Boy. In the following years, Nintendo experimented in stereoscopic 3D with both the GameCube and Game Boy Advance SP systems, but these features were not released commercially due to cost and technical limitations.[5] Finally, in 2011, Nintendo released the 3DS handheld capable of displaying stereoscopic 3D images without the need for special glasses. The 3DS has enjoyed a largely positive reception and sales numbers dwarfing those of its predecessors.
Características
Attack Animal Gakuen by Pony Canyon Cosmic Epsilon by Asmik Falsion by Konami Famicom Grand Prix II: 3D Hot Rally by Nintendo Fūun Shōrin Ken: Ankoku no Maō for the Famicom Disk System by Jaleco Highway Star (Rad Racer outside Japan) by Square Tobidase Daisakusen by Square JJ: Tobidase Daisakusen Part II by Square